VFX

VICE: Phil Tippett’s My Life in Monsters

In the pantheon of VFX greats, Phil Tippett is one of the last man standing greats in the industry. I grew up knowing his work intimately and by a briefest glance. His work on all of the Star Wars, RoboCop, Dragon Slayer and beyond inspired my own creativity and imagination. His honesty in the following mini-doc is eye opening and refreshing.

 

Institutional Knowledge Lost: Rick Baker Retires

bakerwerewolfRick Baker is a legend, a key face on the Mount Rushmore of make-up and special FX practioners. Men like Baker, Savini, Bottin, Harryhausen, Edlund and Winston were rock stars to me as a kid. I knew their work by heart, each bringing a new discipline or creative take to the cinema. Recently, Baker announced his retirement from make-up effects work. It is sad news for the movie industry, but not entirely unexpected.

If you are a regular reader, you know I am not a huge fan of digital special effects. I can count on one hand CGI films that I actually like- Jurassic Park I because CGI was innovative- as an example. Now digital effects are cheap, washed out, deny basic laws of physics and end up blurring the line between animation/video game/live action for the worse.

Baker leaves at the twilight of practical FX, even as directors like Miller, Nolan and Blomkamp attempt to keep it alive. Undercut by digital effects, the art of the practical, hands on artistry of Baker and cohorts is being shuffled into the warehouse of movie history.

That is a damn shame.

Yes, even I admit many make-up effects of the “good old days” were not always convincing, but they were always remarkable, striking and look like effort went into creating them. The minute servos, motors, hand milled articulated miniature, tiny air bladders, unique mixtures of resins or rubbers, and the fine work of stop-motion, all had a workman quality to them. They were achievable, with lots of practice, but were never so easy that they should be taken for granted.

When talents like make-up artists and practical effects artists work now, they are almost novelties or boutique projects crowdfunded or paid for out of their own pockets. I would watch a personal short film made by any FX great if it adheres to the old ways of film making. All effects types and disciplines have their place, but to lose a generation of artists to cost cutting or puerile ideas of what “looks good” is a travesty. Watch American Werewolf in London for the ultimate transformation scene. Admire the photographic tricks of the campy, but technical superior, Mighty Joe Young. These were the old ways. Not always the best, but always earnest and beautiful.

Now we live in a digital age where eyes of television and movie viewers, raised on a generation of video games and simple CGI, are used to the physics defying perfectly polished. Atmospheric distortion, motion blur and articulation that adhere to physiology are almost entirely lost in this new special effects world.

Baker and his colleagues operated in the strictly physical world. If it didn’t fit on or around an actor, then they did it miniature or in stop-motion. Arduous and time consuming was the work of Baker. It was artistic and beautiful in craftsmanship.

The film making craft has gotten a little less hands-on and a lot less smart with Baker’s departure from the industry.